It's hard to believe how far the Mario series has come since the early arcade days to the astounding success of home consoles and portable gaming devices.
Super Mario Bros. was released for the NES/Famicon on September 13, 1985 in Japan, October 18, 1985 in North America, and Europe and Australia in 1987. (Now that is an odd timing I don't know what is.)
The player takes on the role of the main protagonist of the series, Mario. Mario's slightly younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role and functionality as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces, and save Princess Toadstool. The player moves from the left side of the screen to the right side in order to reach the flag pole at the end of each level.
Being the successor to the 1983 arcade title Mario Bros., was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative at the time. A desire to focus on jumping and the mapping of the mechanic to the A button resulted in it being dropped. Unlike in Mario Bros., where Mario would be hurt by stomping on turtles without first flipping them on their backs, Mario could defeat turtles by stomping on their shells, as the developers decided the previous method had been illogical. The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released
Since it's release, Super Mario Bros. received critical acclaim and further popularized the side-scrolling subgenre of the already popular platform video game. This led to many sequels in the series that built upon the same basic premise. Altogether, the game has sold 40.24 million copies, making it the best-selling video game in the Mario series.
Also check this one. This one is one of my favorites.
Happy 30th Anniversary Mario!
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